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Artwork, physical vs. digital (4) - Digital Interactivity

Although the features of the National Gallery digital collection, including the virtual tour and multiple access points, are excellent, so much more could be done to manipulate the nature of the digital and to allow users to interact with the digital paintings in a way they never can with the original artworks. Benjamin argues that technology should be used in a new and original way to create new pieces of art, and not to try and re-create artworks likes those from the past. When representing the collection digitally, there is no need to present them with the restraints and pre-conceptions of the physical National Gallery, and as such, there is a variety of ways in which the digital collection could be presented and interacted with. A way to accomplish this would be to create digital features that allow the artworks to be manipulated and interacted with, and for the users to create their own interpretations and pieces of art. The primary difference between the digital and physical art collection of the National Gallery is the seemingly infinite possibilities for user interactivity with the digital art surrogates. PaintbrushYou can never touch an original artwork, let alone change its colours to black and white, soften its lines or even simply paint a bright red stripe across it for no reason other than you simply want to… But you can with a digital artwork and an appropriate editing application. With the spread of Web 2.0 features across the internet, users increasingly expect to be able to contribute to websites by adding comments, tags, and creations of their own, rather than passively view websites as was the only possible way to experience the very early internet. As an art institution the National Gallery should encourage creativity.

Filed under digitisation digital artwork digital resources in humanities national gallery

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Artwork, physical vs. digital (3) - Philosophy of Art

As a philosophy graduate, I have to briefly share my thoughts on some philosophical theories of art, and how I applied them to my experience of Turner’s Dido Building Carthage. The main, and most important, difference in experiencing the painting digitally and physically is the difference in what Walter Benjamin terms the “aura” (The Work of Art in the Mechanical Age, 1935).  On viewing Turner’s masterpiece in real life, there is an experience of something that is difficult to articulate; a sense of specialness, uniqueness and history. It is unique as you experience awareness that the painting has been created by a unique human being; a human being captured in a moment of time, space and history that can never be reached again. The original Dido Building Carthage has a historic significance which provokes an emotional and intellectual response that simply does not occur when viewing the piece online. The original painting projects a sense of history which evokes a sense of fascination and emotional awe in the viewer.

There is a famous saying that ‘A picture is worth a thousand words’. The digital surrogate of the painting is solely composed of code and data and not of a human being’s brush strokes; and this must surely be at the foundation of why experiencing the digital Dido Building Carthage is not as emotive as the real life work. Something is lost in translation between the physical and the digital. When the digital reproduction of the painting has been created, the historical context and unique value embedded in the very being of the physical artwork has not been successfully copied over. Chuck Close Self Portrait

Knowledge of context and one’s awareness that one is viewing a mere reproduction of an artwork may also have a great effect on the viewer’s experience. A very clear way of illustrating this is to briefly analyse this self-portrait by the artist Chuck Close. It looks very much like a photograph, but it is actually a painting. The knowledge and context that this artwork is not created by an automated machine, but has been painted by a human being, changes drastically the very way we emotionally respond to it.

The promotion of the digital as a valid format of presenting art makes the assumption that the viewing of art is a purely visual experience. But it is not, as the role of imagination is absolutely vital in our experience of art, as Benjamin observes, “A man who concentrates before a work of art is absorbed by it. He enters into this work of art” (1935, p13).  But what exactly is this interactivity that is occurring between the viewer and the original that is missing with the digital representation? Walton argues in his make-believe theory that artworks function as a prop, and prescribe fictional truth and propositions to the user, who then psychologically participates and engages with the artwork in a fictional world of a game. When we are visually observing the artwork we are using it as a prop, and as we are doing so our visual experience and our reactions to it become part of the game. The world of the painting becomes a microcosm and creates an illusory fictional world. For example, Carthage is not being built in front of me, but I am seeing the building of Carthage in the game, and I am engaging with the artwork using my imagination. When the real life painting projects its aura of specialness, uniqueness and history, the user creates a connection with the painting in their contemplation of it; whether it is an imaginary or game-like connection or simply a connection to the artist and the painting’s history.

References:

Benjamin, W., 1935. The Work of Art in the Age of Mechanical Reproduction. [Online] Available at: <http://design.wishiewashie.com/HT5/WalterBenjaminTheWorkofArt.pdf> [Accessed 23/12/2011].

Walton, K. L., 1990.  Mimesis as make-believe: on the foundations of the representational arts. London: Harvard University Press.

Filed under national gallery digitisation digital artwork digital resources in humanities walter benjamin george walton make-believe theory philosophy of art

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Artwork, physical vs. digital (2) - Size

This is a series of blog entries summarising my thoughts on an assignment given to me while studying the Digital Resources in Humanities module at UCL. This was to compare and evaluate my experience of a digital item with its real world surrogate; and I chose Turner’s Dido Building Carthage housed at the wonderful National Gallery.

The painting itself measures 155.5 x 230cm, and is hung at eye level. The size and scale of an artwork is intentionally decided by the artist and can be a focal point, which can be lost when viewing a digital surrogate on a screen. When viewing the Dido Building Carthage in the National Gallery, what strikes me personally is the very large size of the painting, and an experience is simulated of viewing the ancient scene of the building of Carthage as if I was standing on a balcony. It is specifically the size and scale of the painting that creates this profound impact on me. However, no similar interactivity happens when viewing the same painting digitally on a laptop screen, which is approximately seven times smaller than the original artwork. The sense of size and scale present in the real life painting is completely void in the digital representation, and as such, the viewer is not seeing the painting as the artist intended, and a great deal of the emotional impact and awe felt when viewing this masterpiece in real life is lost.

zoomHowever, the digital surrogate does offer a zoomable image interface, which can enhance the user’s experience of the artwork and can reveal details that may be difficult to see on the real life artwork, particularly when the artwork is large. On the digital surrogate of Dido Building Carthage it is astonishing how much detail can be seen when zoomed in fully. This feature of the digital surrogate allows the viewer to experience the smallest details of the painting and provides them with a greater understanding in this respect than can be achieved by the original artwork, and this is extremely important when considering the qualitative difference in between the physical and digital experience.

Filed under digital resources in humanities digitial artwork digitisation national gallery Turner Dido Building Carthage

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Artwork, physical vs. digital (1) - Access points

In studying the Digital Resources in Humanities module at UCL, I was given the assignment to compare and evaluate my experience of a digital item with its real world surrogate. Instead of choosing a book to write on, as you may expect, I chose to focus on my favourite painting; Turner’s Dido Building Carthage housed at the wonderful National Gallery. Due to vast improvements in image-capturing technology and the increased access to the internet, cultural and heritage institutions are increasingly presenting their collections digitally for users to view online, without ever visiting the physical site of these items. The rapidly growing digitisation of art collections by cultural institutions around the world create a need for certain questions to be explored;Dido Building Carthage are these virtual tours and digital surrogates of artworks intended to be ‘good’ enough to replace the user experiencing the artworks in real life, and if they are not, then what exactly is it that the digital surrogate is missing?

The first aspect compared was the digital and physical arrangement of the art collection, as the arrangement is extremely important in providing a history and a context for the artworks, and can provide the viewer with a more enriched experience. In the National Gallery, the collection is arranged geographically by time periods. These allow for the user to progress through the gallery and view how the artworks change and progress both in subject matter and technique as the periods change. It also allows the user to compare paintings and artists with their contemporaries, and provides the user with an impression of art in Europe at different time periods. However to view Dido Building Carthage physically, access points are limited to the ones available from the adjoining rooms.  While on the website there are not only numerous, but very useful access points for the user, such as through “Artist A-Z”, “Century”, “30 highlight paintings”, “Latest arrivals” where you can view acquisitions by year, and “Take a chance!” which randomly generates 10 paintings from the collection for you to view. The experience of the digital regarding access points is extremely superior to that of the physical, which is restricted to only being organised in a single way. Through the virtual tour the website offers the option to view the collection arranged exactly as it is physically, but it additionally allows the user to view the collection arranged in other scholarly beneficial ways. The very nature of the digital enables multiple narratives to items, such as Dido Building Carthage, which not only creates enhanced access for the user, but can also create a greater understanding of the painting. For example, the user can choose and follow the particular narrative of the artist Turner, so that the user will have had the opportunity to read a short bibliography of the artist, and view other paintings by him and also by Claude before viewing Dido Building Carthage. Unfortunately, this extent of information is not available at the physical artwork in the National Gallery, presumably due to aesthetic considerations. By creating different learning paths to the painting the website greatly enhances the experience of the digital Dido Building Carthage. It provides context and historical and bibliographical information to the viewer who can perceive the digital artwork with a greater awareness and knowledge, which may reveal aspects of the artwork that otherwise may not have been noticed.

Filed under art artwork Turner Dido Building Carthage national gallery digitisation digital artwork painting digital resources in humanities

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Senate House Library Placement - Digitisation

What was especially great about writing the blog entries for Rare Books Revealed and Rare Books Revealed 2 for Senate House Library was being able to see digitisation in action on the books I had selected to blog about. I was shown the different scanners and cameras used to obtain varying quality pictures and also to deal with different sized and shaped items (Special Collections has many oddly shaped, and sometimes very large items!). Digitisation is still a relatively new service provided at Senate House Library, and is an area that is rapidly increasing and becoming very prominent in modern day libraries.

Of course, when you hear ‘digitisation’ and ‘libraries’ in the same sentence, you instinctively think of e-books, and how wonderful for user access it is that libraries are digitising their collections so that they are availble online. And of course, this is a great and wonderful thing, and will certainly play a large part in the nature of libraries in the future.

On hearing ‘digitisation’ and ‘libraries’, you may also think ‘expensive’, and true, this is certainly the case.

However, digitisation of collections made available on library websites not only increase access for users, as you first think, but can also be used to advertise collections and actually attract more visitiors to come and visit the physical collection in person, particularly if the library possesses special collections or rare books. As such, digitisation can be used to generate revenue by increasing the number of visitors to the library. Digitisation equipment may be initially expensive to purchase for aLewis Carroll's original Alice In Wonderland library, but can prove to be very proftable in the long-term. More and more libraries are using digitisation to generate profit; one of the more famous examples being the British Library’s eBook Treasures, where the British Library has digitised some of its most precious items such as Lewis Carroll’s Alice’s Adventures Under Ground andLeonardo da Vinci’s Codex Arundel, and are selling them as eBooks for prices as high as £14.99. The British Library have also created a 19th century Historical Collection app available from iTunes here, which provides cloud-based access to over 45,000 historical works and has recently won the Publishing Innovation Award.

Other ways of generating income through digitisation is to display the collection online using low quality images (which accomplishes displaying the collection while ensuring a low webpage loading time for users), but offer the service of providing  high quality images of scans from books. Libraries with special collections or rare The Virgin of the Rocksbooks would particularly benefit by implementing such a service; not only by generating income from sales of digital scans, by increasing access for users and by promoting and advertising the collection to attract new visitors to the library. An example of a memory institution who has applied this service very successively is the National Gallery. The National Gallery offers the purchasing of high quality images not only online, but also in the Gallery itself, where you can crop and edit the picture before purchasing a print or digital copy.

In conclusion, digitisation can be very expensive both to purchase and to maintain, and it must be taken into consideration how long it will be before the equipment becomes technologically out of date and will be unable to provide the high standard of files that users may be expecting in ten years time. However, although digitisation is initally expensive, the financial benefits achievable through the promotion of the library collection to a world-wide audience in addition to the potential sales of high quality images or e-books, is certainly worth considering for libraries with special collections.

Filed under Digitisation Senate House Library British Library National Gallery Libraries